AI Insights · Timothy · October 2021
Top 5 Ultracasual Games in Israel Q3 2021: Unified Platform Performance
Discover the trends in downloads, revenue, and active users for the top 5 ultracasual games in Israel during Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw significant activity in the ultracasual games category in Israel. Here’s a detailed look at the performance of the top 5 games on a unified platform, drawing on data from Sensor Tower.
Fidget Toys Trading: 3D Pop It, developed by Freeplay LLC, showed a notable fluctuation in weekly downloads. It started strong in mid-July with around 34K downloads and peaked at approximately 44K in late July. However, downloads gradually declined to about 11K by the end of September. The active users followed a similar trend, beginning with around 5.6K and reaching a high of nearly 78K in early August before settling at approximately 33K by the quarter’s end.
Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD experienced a steep decline in weekly downloads, starting at around 34K in early July and dropping to just a few hundred by the end of September. Active users mirrored this trend, beginning with about 54K and falling to approximately 4.6K over the same period.
Fidget Toys 3D by Tran Dinh Hung showed a varied pattern in weekly downloads, peaking early at around 22K in late June and then fluctuating throughout the quarter, ending with about 2.8K. The active users started high at approximately 48K and saw a gradual decline to around 20K by the end of September. Revenue saw a modest peak in late August, reaching about $56.
Pop Us! from SayGames LTD had a fluctuating download trend, starting with about 14K in early July, peaking at approximately 24K mid-month, and then gradually declining to around 4K by the end of September. Active users followed a similar pattern, beginning at around 13K, peaking at roughly 35K, and ending at about 12K.
DIY Makeup by Crazy Labs saw a consistent performance in weekly downloads, averaging around 7K throughout the quarter. The active users remained relatively stable, ranging from approximately 60K in late June to around 42K by the end of September.
For more detailed insights and data, visit Sensor Tower.